![]() ![]() Take command.īattlezone: Combat Commander remasters FPS-RTS classic Battlezone II with slick new visuals, brand new achievements, Steam Workshop support and much more!įight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities.Ĭontrol of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air-support, and face off against the enemy in intense first-person combat. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race. Kill the rift Scuttler and rotate into a gank onto one of the lanes connected to the river, or go for the second Scuttler if the situation allows you to do so.Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack. With proper timing, this pathing can easily end at the rift Scuttler at around 3:05-3:20. ![]() On the Blue Buff side you clear the Wolves, Gromp and Blue Buff & unlock Electro Harpoon at level three. Like with any other Rumble clear, keeping Overheat stacks high while walking between camps will help with the clear speed if you want the most optimal timing. This grants the player level two which unlocks Scrap Shield, following with a Red Buff kill. To begin this jungle route start by killing Raptors with Flamespitter at level one- and you don't need help from your team to do so. This is the most popular meta-clear at the moment since the lvl 1 overheat strategy was nerfed in the last patch. This is a beginner-friendly Rumble Jungle Path because it doesn't require as much speed min-maxing as the other clears do and most players arrive to the Scuttler on time.With the recent 11.13 nerf to the level 1 overheat strategy, some players are doing the leashless raptor route instead and you can find it below. This Rumble Jungle Clear is popular because it allows Rumble to scale but it requires a lot of skill and overheat min-maxing to clear all the camps fast enough.After a Scuttler kill, the Rumble can continue with a gank, recall or invade the enemy jungle if there's camps alive. This jungle clear finishes with a rift Scuttler kill, when the Scuttler the player ends up on is being contested, a viable option is to go to the opposite one. At this point the Rumble moves towards the Blue Buff side of the jungle to kill Murk Wolves, Blue Buff and the Gromp. Electro Harpoon is great because it has two shots and a low cooldown, allowing the player to easily keep Overheat stacks high at all times between camps. After killing Krugs and Raptors, the Rumble reaches level three which unlocks Electro Harpoon. These stacks then place Rumble in the Overheat mode during a camp and this increases the clear speed a lot. For the fastest possible jungle clear pro players always cast abilities between camps when possible, to end up with high stacks of Overheat. Most players take Flamespitter as their starting skill, and following it up with Scrap Shield at level two once the Red Buff is dead. The Pro Rumble Jungle Path is a full clear with a Red Buff start with a focus on Rumble's scaling. ![]() Lastly, you can finish them off with The Equalizer if it is required. Cast Scrap Shield to gain a small shield and a bonus to movement speed in order to keep up with the enemy in case they run. Rumble has a relatively simple combo: engage with one cast of Electro Harpoon, start Flamespitter and do another cast of Electro Harpoon.With the proper Rumble Jungle build, it can reach 30-35 second cooldown when the skill is maxed out, which is ridiculously overpowered at the moment. The Equalizer allows Rumble to manipulate teamfights by zoning enemies out, splitting them or denying them an escape path.When properly timed, this ends up placing Rumble in Overheat mode during camps which immensely increases his clear speed. A very popular strategy is to start casting spells before reaching a camp.Overheating grants Rumble a huge boost of attack speed and staying within the danger zone empowers his spells as well. Rumble can cast abilities before and during jungle camp clears to get Junkyard Titan stacks. ![]()
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